ATI FIREGL X3 DRIVER

Two-sided lighting – In the fixed function pipeline, enabling two-sided lighting allows hardware lights to illuminate both sides of an object. Of course, we would rather see a pipeline part, but we’ll have to wait until we evaluate PCI Express graphics workstations for that. The FireGL can only support between and shader instructions depending on the conditions, and uses fp24 for processing. This can significantly speed up things like displaying pop-up windows or selection highlights in 3D applications. Log in Don’t have an account? OpenGL overlay planes – Overlays are useful for adding to a 3D accelerated viewport without making the buffer dirty. As the ATI part isn’t positioned as an ultra high end workstation solution, we’ll be focusing more on price performance.

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But we’ll have to see how that pans out when we’ve taken a look at the numbers.

The highest accuracy framebuffer that the FireGL X supports is a bit integer format, which is good enough for many applications today. The specs from 3Dlabs resolution table is giving by pixels maximum!

Any comment will be appreciated, Best regards, Jean Reply. I cannot find it on the specs. The hierarchical z engine looks at tiles of pixels in the case of the FireGL 16×16 blocksand if the entire block is occluded, up to pixels can be eliminated in one clock. The overall flow of data is very similar to the Quadro, except, of course, that the ATI part runs with 12 pixel pipelines rather than It’s these blocks on which each quad pipe shares its efforts.

ATI FIRE GL X – graphics card – FireGL X – MB Overview – CNET

Using the main monitor for images analyses quality control and the slave monitor for tools, I was unable to have a stable image at by pixels. Interestingly, in the documents that list the features of the FireGL X3, we see that “Full DX9 vertex shader support with 4 vertex units” is mentioned in addition to its “6 geometry engines”.

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Anti-aliased points and lines fkregl Lines and points are smoothed as they’re drawn in wireframe mode.

Two-sided lighting – In the fixed function pipeline, enabling two-sided lighting allows hardware lights to illuminate both sides of an object. As firetl ATI part isn’t positioned as an ultra high end workstation solution, we’ll be focusing more on price performance. It is possible for ATI to handle completing two vector 3 operations and 2 scalar operations in combination with a texture operation every clock cycle.

ATI FireGl X3 introduced

I send it back, and I’m looking for an other card. This is much higher quality and faster than FSAA when used for wireframe graphics, and is of the utmost importance to designers who use workstations for wireframe manipulation the majority of the 3D workstation market.

As soon I reduced the resolution from the main monitor to bywas everything stable, but that’s not what I want, I need the maximum resolution on the main monitor.

On ATI hardware, data out of setup is tiled into those 16×16 blocks for the hierarchical z pass.

Since the texture unit does not share hardware with either of the shader math units, ATI is able to handle theoretically more math per clock cycle in its pixel shaders than NVIDIA. The FireGL can only support between and shader instructions depending on the conditions, and uses fp24 for processing.

Of course, we would rather see a pipeline part, but we’ll have to wait until we evaluate PCI Express graphics workstations for that. When we tackle the PCI Express workstation market, firevl bring out a clearer picture of how ATI’s highest end workstation component stacks up against the rest of the competition. Even 3Dlabs was unable to give me the necessary support and fireyl not answer anymore!

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This obviously indicates that 2 of the geometry engines don’t handle full DX9 functionality. While the Wildcat4 -or even the VP Pro have a very stable screen at maximum resolution.

ATI FireGL X Technology – Workstation Graphics: AGP Cross Section

Post Your Comment Please log in or sign up to comment. OpenGL overlay planes – Overlays are useful for adding to a 3D accelerated viewport without making the buffer dirty. As far as rasterization is concerned, ATI firel not support any floating point framebuffer ciregl types.

This puts ATI behind when it comes to video editing, video walls, multi-system displays, and broadcast solutions. Sign up now Username Password Remember Me. The internals are the differentiating factor. Quad-buffered stereo 3D support – This enables smooth real-time stereoscopic image output by supporting a front-left, back-left, front-right, and back-right buffer for display. This is what the hardware ends up looking like: This can significantly speed up things like displaying pop-up windows or selection highlights in 3D applications.

I just had a bad experience with the Realizm ! What are exactly the several resolutions possible with the FireGL Diregl using 2 monitors?

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